KNDM-v2a Known Bugs and Notes:

- If you can reach something without the help of a weapon or gimmick and it's not a bug, congrats, you have the skill powuhz.

- Some skyboxes have a single cut off line that makes it look odd... sorry about this, but it's as good as it gets sometimes.

- KNDM00's surrounding water pit doesn't work properly with hovering classes due to said class mods not updating their pit stuff yet.
	- Said pit DOES use the new hazard object method, but apparently class mods don't recognize MM3GEM's water as a pit texture which screws it up. Sad. Meme it up all you like.

- Some other things to also look forward to in the next (hypothetical) release are:
	- KNDM maps 22 to 25.
	- More changes to maps depending (but not necessarily) on what constructive comments are received.
	- More map pack compatibility as not all of them have been tested with KNDM.